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Phaser Type I: a weak/versatile standard issue phaser for emergencies - Printable Version

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+--- Thread: Phaser Type I: a weak/versatile standard issue phaser for emergencies (/showthread.php?tid=10622)

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RE: Phaser Type I: a weak/versatile standard issue phaser for emergencies - Frank_Stein - 06-07-2018

Ya know, I wouldn't mind more non-lethal guns that did more than just stun or weaken.

Like, what if there was a gun that instead of directly impeding the character, instead impeded the player by messing with their UI.

For instance, a gun that causes motion sickness by making your screen shake similar to a blowout until you puked. Or maybe it swaps your direction keys around so down is up and up is down


RE: Phaser Type I: a weak/versatile standard issue phaser for emergencies - poland spring - 06-07-2018

What about a gun that makes you run


RE: Phaser Type I: a weak/versatile standard issue phaser for emergencies - babayetu83 - 06-07-2018

i think a good way to implement this would be to implement a 1 or 2-shot gun that does only stamina damage, and even then just enough to slow down your assailant so that you can run away


RE: Phaser Type I: a weak/versatile standard issue phaser for emergencies - Technature - 06-07-2018

(06-07-2018, 10:12 PM)poland spring Wrote: What about a gun that makes you run

It's already implemented.

It's called point this at what you want to run away really fast.


RE: Phaser Type I: a weak/versatile standard issue phaser for emergencies - atomic1fire - 06-08-2018

Give the pda gun an IR blaster setting that lets you open doors you can see and have access to.


RE: Phaser Type I: a weak/versatile standard issue phaser for emergencies - warcrimes - 06-08-2018

what about a gun that makes you fart


RE: Phaser Type I: a weak/versatile standard issue phaser for emergencies - Wisecrack34 - 06-08-2018

Bible murder made easy, God is sad


RE: Phaser Type I: a weak/versatile standard issue phaser for emergencies - Ham Solo - 06-08-2018

yeah, no.