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Project make pathology suck less [New path symptoms, tweaks, nerfs, and rebalances] - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: Project make pathology suck less [New path symptoms, tweaks, nerfs, and rebalances] (/showthread.php?tid=10481) Pages:
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RE: Project make pathology suck less [New path symptoms, tweaks, nerfs, and rebalances] - Noah Buttes - 05-29-2018 (05-29-2018, 12:03 PM)Studenterhue Wrote: I had this doesn't end up like the potential cyborg patch. I mean, this one is done and fully published, so I don't think it can. RE: Project make pathology suck less [New path symptoms, tweaks, nerfs, and rebalances] - MrMagolor - 07-07-2018 (05-29-2018, 12:03 PM)Studenterhue Wrote: I hope this doesn't end up like the potential cyborg patch. Too late RE: Project make pathology suck less [New path symptoms, tweaks, nerfs, and rebalances] - Wraithcraft - 07-07-2018 (07-07-2018, 09:12 AM)MrMagolor Wrote:cyborg one didnt get finished, this one just hasnt been merged(05-29-2018, 12:03 PM)Studenterhue Wrote: I hope this doesn't end up like the potential cyborg patch. RE: Project make pathology suck less [New path symptoms, tweaks, nerfs, and rebalances] - Erev - 07-07-2018 Not a bad patch. I am disappointed by the lower symptom nerf I get it. And not losing your work is well worth the cost. If there is one thing that I'd add it would be an incubator - insert a pathogen and you get a supply of that pathogen that you don't need to worry about culturing in beakers forever. If you want to do multiple strains? You gotta go old school (or buy an upgrade). But for general work? Use the incubator. I am also hoping that some/most of the new symptoms are neutral or beneficial. Or that more are added. (Though eventually we'll need a way to find a symptom we want....) RE: Project make pathology suck less [New path symptoms, tweaks, nerfs, and rebalances] - Frank_Stein - 07-07-2018 (07-07-2018, 02:21 PM)Wraithcraft Wrote:(07-07-2018, 09:12 AM)MrMagolor Wrote:cyborg one didnt get finished, this one just hasnt been merged(05-29-2018, 12:03 PM)Studenterhue Wrote: I hope this doesn't end up like the potential cyborg patch. I thought the majority of it did, what with the new tools and merging of modules RE: Project make pathology suck less [New path symptoms, tweaks, nerfs, and rebalances] - Spy_Guy - 07-08-2018 I like this. Some things I see straight away:
RE: Project make pathology suck less [New path symptoms, tweaks, nerfs, and rebalances] - Noah Buttes - 07-08-2018 (07-08-2018, 01:44 AM)Spy_Guy Wrote: I like this.
RE: Project make pathology suck less [New path symptoms, tweaks, nerfs, and rebalances] - Spy_Guy - 07-08-2018 (07-08-2018, 05:51 AM)Noah Buttes Wrote:(07-08-2018, 01:44 AM)Spy_Guy Wrote: I like this. Good ol' line endings. Also fair about the symptomatic check, I missed that when reading through. Looks way better your way. Code: else if (href_list["buymats"]) Now, machine_state = 1 may prevent the url from being shown to a player, but they can still fake a click, if they know how. Hence, there needs to be a check after else if (href_list["buymats"]) that machine_state == 0 before continuing. Alert() and Input() also have some interesting properties in that they block the calling proc until they have something to return. Hence, the user may take several actions between alert() is called and when it returns. He may:
RE: Project make pathology suck less [New path symptoms, tweaks, nerfs, and rebalances] - kyle2143 - 07-08-2018 - Good ol' line endings. Pretty sure that you can fix that diff with: git checkout origin/master admins.txt Or git checkout (last commit hash before you started) admins.txt RE: Project make pathology suck less [New path symptoms, tweaks, nerfs, and rebalances] - Noah Buttes - 07-08-2018 (07-08-2018, 01:35 PM)Spy_Guy Wrote: Hence, you need a check for machine_state==0 after both the href_list check and the alert(). You could also have a check that usr in range(1), to prevent remote activation tomfoolery. As you mentioned in the discord, the check after href_list is at the top of Topic(). I did, however, go ahead and implement a second check after alert(). |