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Spriters Needed! - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Sprites (https://forum.ss13.co/forumdisplay.php?fid=13) +---- Thread: Spriters Needed! (/showthread.php?tid=1029) Pages:
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Re: Spriters Needed! - Cogwerks - 06-01-2013 just import them the normal way, byond takes png files just fine. With a big sprite sheet like that, it'll just cut the sheet up on its own into a huge mess of 32x32 icons with names like 0,1 and 10,20. You'll have to rename all the states. Re: Spriters Needed! - Azungar - 06-01-2013 Infinite Monkeys Wrote:Is there a way to import these into byond or do I need to manually add them all since they are .PNG files?<Clarks> very much so <Azungar> Clarks <Azungar> You were saying yesterday that you can import png into dreammaker, right? <Clarks> yes <Azungar> Infinite is asking on forums how <StarToad> There's a button up top for importing png <StarToad> It imports perfectly <Azungar> Even big sheets of stuff? <StarToad> Yep <qoo> I want to imagine that the engine is actually a really weird fusion reactor <StarToad> dmi is just a renamed png <qoo> as plasma is an odd substance <StarToad> With transparency <qoo> and those levels of heat are realistic when dealing with fusion Straight from the IRC, other then that I have no clue. Re: Spriters Needed! - Infinite Monkeys - 06-01-2013 If someone can get Azungar's icons (the updated set) into a .dmi with all 4 directions of each undersuit in their own sprite, correctly named using the names from the .dmi in the OP, I will give them Shit Guy for a round. This might be helpful though I haven't got it to work properly: http://www.byond.com/developer/DarkCamp ... etImporter Re: Spriters Needed! - Infinite Monkeys - 06-01-2013 Got it, Azungar saves the day again |