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Spriters Needed! - Printable Version

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Re: Spriters Needed! - Cogwerks - 06-01-2013

just import them the normal way, byond takes png files just fine. With a big sprite sheet like that, it'll just cut the sheet up on its own into a huge mess of 32x32 icons with names like 0,1 and 10,20. You'll have to rename all the states.


Re: Spriters Needed! - Azungar - 06-01-2013

Infinite Monkeys Wrote:Is there a way to import these into byond or do I need to manually add them all since they are .PNG files?
<Clarks> very much so
<Azungar> Clarks
<Azungar> You were saying yesterday that you can import png into dreammaker, right?
<Clarks> yes
<Azungar> Infinite is asking on forums how
<StarToad> There's a button up top for importing png
<StarToad> It imports perfectly
<Azungar> Even big sheets of stuff?
<StarToad> Yep
<qoo> I want to imagine that the engine is actually a really weird fusion reactor
<StarToad> dmi is just a renamed png
<qoo> as plasma is an odd substance
<StarToad> With transparency
<qoo> and those levels of heat are realistic when dealing with fusion

Straight from the IRC, other then that I have no clue.


Re: Spriters Needed! - Infinite Monkeys - 06-01-2013

If someone can get Azungar's icons (the updated set) into a .dmi with all 4 directions of each undersuit in their own sprite, correctly named using the names from the .dmi in the OP, I will give them Shit Guy for a round. This might be helpful though I haven't got it to work properly: http://www.byond.com/developer/DarkCamp ... etImporter


Re: Spriters Needed! - Infinite Monkeys - 06-01-2013

Got it, Azungar saves the day again