Ideas of questionable quality - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Ideas of questionable quality (/showthread.php?tid=8020) Pages:
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RE: Ideas of questionable quality - Mouse - 07-21-2021 If a ling arm is attached to a nonling, it should recognize this and constantly attack them. If a wolf arm is attached to a nonwolf, the lycanthropic curse should drive them into an uncontrollable murderous rage (basically just dumping a shitload of raijaijah into their bloodstream). Or wolf arms could just be incompatible with nonwolf bodies on account of them being like, twice the goddamn size. RE: Ideas of questionable quality - Mrprogamer96 - 07-21-2021 removing the coffee vendor near the gene booth on Cog 1. RE: Ideas of questionable quality - cyberTripping - 07-21-2021 (07-21-2021, 03:48 PM)Mrprogamer96 Wrote: removing the coffee vendor near the gene booth on Cog 1. The one that falls on you? heresy! RE: Ideas of questionable quality - Mrprogamer96 - 07-21-2021 (07-21-2021, 04:04 PM)cyberTripping Wrote:(07-21-2021, 03:48 PM)Mrprogamer96 Wrote: removing the coffee vendor near the gene booth on Cog 1. that is why it is a idea of questionable quality. RE: Ideas of questionable quality - BatElite - 07-21-2021 (07-21-2021, 02:55 PM)Mouse Wrote: If a ling arm is attached to a nonling, it should recognize this and constantly attack them. If you've got one wolf arm you slip more easily on account of the extra weight on one side RE: Ideas of questionable quality - palpetinus - 07-22-2021 (07-21-2021, 03:48 PM)Mrprogamer96 Wrote: removing the coffee vendor near the gene booth on Cog 1. At that point just remove the throwing aspect of the booth. The damage is almost unavoidable, the coffee vendor makes it at least funny! RE: Ideas of questionable quality - Mouse - 07-22-2021 Rather than make the blob spread cooldown system increasingly complicated, unintuitive, and hidden from the player, just fix it at 1 second. RE: Ideas of questionable quality - Cal - 07-22-2021 Knives should clash like katanas and sabers do. I want knife fights with knives clashing against each other. Syndicate knife is exempt from this of course. Can't block a strong combat knife with a dinky kitchen knife! RE: Ideas of questionable quality - BatElite - 07-23-2021 Bee leather Anything made of it becomes contraband, and equipping bee leather stuff on cams sets arrest. RE: Ideas of questionable quality - TheRealFlapJackson - 07-23-2021 Traffic sign melee weapon. RE: Ideas of questionable quality - McDougie - 07-23-2021 Cluwnes should automatically swallow floorpills thrown at them RE: Ideas of questionable quality - Deathslayer448 - 07-23-2021 than is just becomes a game of "how fucked up can we make the cluwne" while the cluwne is smelling color and tasting sound all while on fire RE: Ideas of questionable quality - BatElite - 07-24-2021 The janitor vacuum should be able to suck up spiders (Except bumblespiders) RE: Ideas of questionable quality - Mouse - 07-24-2021 Cluwnes should have anaerobic respiration so their suffering is prolonged. RE: Ideas of questionable quality - aft2001 - 07-24-2021 Emagging the janitor vacuum should let it suck up ghosts, which then allow for said ghosts to possess anything the vacuum has sucked up (the item is ejected once it's possessed) |