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cogblap v0.98 | beta testing will be happening occasionally - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: cogblap v0.98 | beta testing will be happening occasionally (/showthread.php?tid=221) |
Re: cogmap // v0.93 - current code update - Swedish Horror - 12-27-2012 I'm hoping a traitorous crew member can mess with all the valves and shit to sabotage the engine? Re: cogmap // v0.93 - current code update - Kaet - 12-28-2012 I'm pretty sure inexperienced engineers will mess with the valves and sabotage the engine more than anything Re: cogmap // v0.93 - current code update - enforcer9 - 12-28-2012 Kaet Wrote:I'm pretty sure inexperienced engineers will mess with the valves and sabotage the engine more than anythingI'm sure the experienced ones will too. Re: cogmap // v0.93 - current code update - Azungar - 12-28-2012 Sauna sprites. Sauna stove ![]() Sauna bench. ![]() ![]() ![]() Re: cogmap // v0.93 - current code update - Cogwerks - 12-28-2012 progress screencap courtesy of Aphtonites, full-view huge image. obviously we are still filling in the lighting stuff https://dl.dropbox.com/u/97440902/cogmap.png Re: cogmap // v0.93 - current code update - Anticheese - 12-28-2012 Possibly a silly idea, but could the VR lounge have ID swipes that let you bet on the outcome of the combat sim? Adding stakes could be fun. Also let us set our own PINS, thanks. Re: cogmap // v0.93 - current code update - Cogwerks - 12-28-2012 PINs don't really have anything to do with maps Re: cogmap // v0.93 - current code update - Veriox - 12-28-2012 Why is genetics so big, are you planning to add something new to it? Re: cogmap // v0.93 - current code update - Cogwerks - 12-28-2012 Aph had something planned for it, I think it's just oversized at the moment so he has space to work on it. Re: cogmap // v0.93 - current code update - JackBread - 12-28-2012 I hope sabotaging/wrecking the Captain's pod ship becomes a new traitor objective. Re: cogmap // v0.93 - current code update - Ronnyfire - 12-28-2012 What are your thoughts on an emergency shower in the science wing, for those less than good chemists and plasma scientists that set themselves on fire, under the disguise of a decontamination shower? heck, if you have some nice chemists they may even make it spray some chems to actually make it decontaminate people from pathology. Re: cogmap // v0.93 - current code update - icemoo - 12-28-2012 I dont even play as a scientist but the amount of times i see scientists set on fire in chemistry per round (at least twice) is more then enough reason for a shower/sprinkler system. Re: cogmap // v0.93 - current code update - Cogwerks - 12-28-2012 I'll add it. Re: cogmap // v0.93 - current code update - Zorafm - 12-28-2012 And it could have a water tank for the sprinkler, and you could replace the water with other chems if emaged, sounds good? Re: cogmap // v0.93 - current code update - Cogwerks - 12-28-2012 Zorafm Wrote:And it could have a water tank for the sprinkler, and you could replace the water with other chems if emaged, sounds good? why bother, you can load chemicals into a regular shower head, I'd just use that and have it be a 10 second project instead of blowing another afternoon on another gimmick addition |