NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREAD - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREAD (/showthread.php?tid=566) |
Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREA - Convair880 - 04-19-2014 Generally speaking, an APC that isn't connected to the grid won't be drained by the sink. The sub-par 2500 PU power cell doesn't last forever though. Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREA - McDogles - 04-22-2014 There seem to be two beds in the same spot in the janitor's closet. It's like some kind of ultra-compressed bunk bed. Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREA - Rhydic - 06-25-2014 beepsky's office/associated maintenance isnt radiation proof Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREA - Zamujasa - 06-25-2014 If you're talking about the radiation blowout event, that seems to be a few areas (the maintainence area near genetics got me once too) As for a bug, Pathology isn't connected to the network. Might be intentional, might not. The bottom right tile in the transition room between it and Medbay is missing power cables. It was hooked up before, so... Re: ISN mining magnet layout changes - Isilkor - 06-30-2014 When the mining shuttle gets moved to the station, it clips into the wall. Additionally, the right-hand side wall that is supposed to prevent depressurization is missing. Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREA - Zamujasa - 06-30-2014 The mining shuttle might be one of those weird areas that isn't simulated for atmospherics (if those still exist). It might also be open because it's a quick way to access space from the shuttle, which otherwise requires going up and around the mining magnet area. As for a maybe-bug: The Security computer at the top of the lobby (right near the lockers/maint access door) doesn't seem able to connect to a printserver, so you can't print off sec records. Not that anybody actually does this, but you know. Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREA - Marquesas - 07-09-2014 Zamujasa Wrote:The mining shuttle might be one of those weird areas that isn't simulated for atmospherics (if those still exist). They do - the admin Z is mostly unsimulated. Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREA - Don - 08-10-2014 I've no idea what's been reported. *You climb up on the bath tub if you try to get in it. *The ship menu for pods doesn't always spawn, requires multiple boardings to trigger. *If you try to suicide in the cloner, it ejects you before you answer the Yes/No prompt. *The ABC-U menu works at long range as long as it's open. *The floors on Bombinis shuttle came out completely black when replicated by the ABC-U. *Reinforced glass only gives you regular glass when put in an ABC-U. *Being borged by nanites while inside a pod will kill you. Probably counts for all types of lockers. *Freedom implant can bug and not break the cuffs even if it says it does. It displays a text message that the cuffs were broken, and it spawns a second pair of cuffs on the ground, but you're still cuffed. I've only had this happen once. I had used 'resist' to get out of handcuffs while inside a locker during that round and had a ghost-handcuff in me left hand. It's why the implant bugged. *The item that can turn you into a monkey can trigger an evolution back to man on the very same use that monkey'ed you. *You can't hear local chat while hidden with a chameleon projector or the mutation that cloaks you when you stand still, although you can the voice of nearby people wearing syndicate voice changers. *Cyborg treads are reversed. The left tread visually shows up in the right slot, etc. If you give a borg a left leg and a right tread, it'll look one-legged. *You can change what direction your corpse is facing in a chair by clicking to the sides of it. *Suiciding with a bible in your hand will put the bible in the top layer, so people and everything else walk underneath it. It's even above the lighting shaders. *Custom alloy pipebombs turn into mauxite pipebombs when the timer+igniter is added. They're the custom metal for all the other steps of the process. *Moustache grenades don't affect people around you if you're holding it when it explodes. -A month or two since this happened to me. Could be fixed. *Cheese, meat and peanut butter sandwiches on 6s low are overridden by the custom sandwich. Don't know if it's even possible to make the old ones anymore. *If you try to fill a container that has less than 10 units of free space, the other container will still use 10 units. E.g. 45 water in a beaker, 50 cola in a bottle. Filling the beaker will give it 45 water and 5 cola, and the bottle is left with 40 cola. *Shitty Bill has no gender. (Shitty Bill flips its middle finger.) *If you remove the AI's processor and put a NPC brain in it, it'll announce arrivals. *Vampires can glare while unconscious. *Mimic voice doesn't work with machine-talk. *Shambling Abominations can talk normally in machine-talk, probably goes for zombies too. *There's something weird going on with speed regenerate. It can be activated while it's already active. You can go into negative DNA. *Using machine-talk with a mask and no ID will show up as "unknown says". Probably works with fake/stolen IDs too. *You can whisper in vacuum. *Achievement clothing should maybe have some clothing restrictions. Some things shouldn't be possibly to hide? Plus it's unfair to people who lack them. *Cluwne mask and super haigrownium doesn't result in horrible death. (I've been told clowning around + s.hair does.) *Telegun doesn't work with newly constructed telehubs. The teleporter on the station works in the beginning, but not if you screwdriver it and reconnect it. -Might've been addressed. GMD looked at it. *Inactive artifact guns work in melee. *The arc smelter should do what the reclaimer does to avoid sabotage. *The regular teleportation restrictions don't apply to the potent potable. *You can stow-away on locked pods. Maybe the locking hatch should work for cargo too? *Regular gloves say they shocked you if you try to make stun gloves out of them, even if you're wearing insulation and you weren't stunned. Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREA - Don - 08-10-2014 I should've put that in the bug forum, but I'm not making a million threads. Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREA - Marquesas - 08-12-2014 Don Wrote:list We should probably put this in the goonstation description. List of features. Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREA - Lavastage - 08-15-2014 The grille by the loafer is constantly flashing fix this shit. I would follow its advice. Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREA - Marquesas - 08-17-2014 Lavastage Wrote: These are the grilles which are initially broken. Telescience areas are full of this. Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREA - Firepower - 08-24-2014 Paper and other stuff seems to burn indefinitely now? Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREA - UrsulaMejor - 08-24-2014 windows seem to spawn pried out of their frames already Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREA - Ikkonoishi - 08-25-2014 Two of the windows just below the bathroom outside of medical are blocked by walls. |