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Gannets' Sprite Zone - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Sprites (https://forum.ss13.co/forumdisplay.php?fid=13) +---- Thread: Gannets' Sprite Zone (/showthread.php?tid=3589) |
RE: Gannets' Sprite Zone - Cirrial - 06-04-2017 Not wearing magboots, for shame! That's seriously awesome though. RE: Gannets' Sprite Zone - Grifflez - 06-05-2017 (06-04-2017, 11:57 AM)Cirrial Wrote: Not wearing magboots, for shame! Wait, wouldn't that just trap you in a hellish nightmare of being electrified by the field but not being blown backwards? Also nice sprites, Gannets. I wasn't aware the radiation collectors had gotten a makeover until seeing them here. RE: Gannets' Sprite Zone - atamusvaleo - 06-06-2017 Thank you! I successfully set up the singularity in engineering on my first attempt yesterday only to have it blown to bits by a suicide bomber. It looks beautiful. RE: Gannets' Sprite Zone - Gannets - 06-11-2017 So, i was working on a tiny spaceship map some time ago. I've not touched it in months, so I'm just gonna drop it here. Map file (It's a .dmm file, you'll probably have to rename it that if you're downloading it from here.) RE: Gannets' Sprite Zone - medsal15 - 06-11-2017 lowlowpop RE: Gannets' Sprite Zone - Frank_Stein - 06-11-2017 Honestly I don't think a very small station would be a bad idea, maybe with a lot less focus on access levels. Like, instead of mining, engineering, mechanics and QM being four different things, there is just a "Engineering" ID good for all of them RE: Gannets' Sprite Zone - atamusvaleo - 06-12-2017 Very cool. Yeah, that would be great for low-pop rounds or for a chaos filled high pop round. ![]() RE: Gannets' Sprite Zone - Gannets - 06-12-2017 That and I wanted a tiny map with all the standard features, so i could test changes and the compile time wouldn't be crazy. RE: Gannets' Sprite Zone - babayetu83 - 09-04-2017 i am humbly requesting that you sprite some ballcaps, both regular and to be worn backwards RE: Gannets' Sprite Zone - Gannets - 01-10-2018 It's me! I put together the new radio station, with a few new sprites. With help from Flourish + some other folks behind the scenes. A broadcast radio, mixing desk, turntable and tape deck: ![]() ![]() And a new map too: ![]() I forget if I've shown off the audio log sprites before, but I drew 'em a year or so back. Also, I usually I include my .dm files, but this one's secret. RE: Gannets' Sprite Zone - cyberTripping - 01-10-2018 holy fuck those are some sexy sprites RE: Gannets' Sprite Zone - Gannets - 02-03-2018 I'm putting together a discord for folks to chat ss13 sprites, if they wanna do that! https://discord.gg/54JWD3n RE: Gannets' Sprite Zone - Gannets - 02-21-2018 Here's some non-secret stuff I've been workin' at. Records for Flourish/the radio ship. ![]() ![]() Spacebux backpacks for mbc. ![]() ![]() New meters for Kremlin. ![]() ![]() RE: Gannets' Sprite Zone - Gannets - 03-01-2018 I've been happy to see more sec players recently, so I redrew the existing security uniforms in a unified palette, then added some body armor variants for a possible security spacebux reward. ![]() ![]() RE: Gannets' Sprite Zone - amaranthineApocalypse - 03-02-2018 (03-01-2018, 02:47 AM)Gannets Wrote: I've been happy to see more sec players recently, so I redrew the existing security uniforms in a unified palette, then added some body armor variants for a possible security spacebux reward. Holy shit this stuff is cool. Honestly the body armour sprites are due for an update anyway, i say you should replace with current one with one of these because daaaaaamn |