Nomic - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: Nomic (/showthread.php?tid=9782) |
Nomic - awfulworldkid - 12-14-2017 Initial Set of Rules for Nomic Immutable Rules 101 All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of rules 101-116 (immutable) and 201-203 (mutable). 102 Initially, rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (ie, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers. 103 A rule change is any of the following:
104 All rule changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes. 105 Every player is an eligible voter. Every eligible voter must participate in every vote on rule changes. 106 Any proposed rule change must be written down before it is voted on. If adopted, it must guide play in the form in which it was voted on. 107 No rule change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule change may have retroactive application. 108 Each proposed rule change shall be given a rank-order number (ordinal number) for reference. The numbers shall begin with 301, and each rule change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted. If a rule is repealed and then re-enacted, it receives the ordinal number of the proposal to re-enact it. If a rule is amended or transmuted, it receives the ordinal number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the ordinal number of the proposal to amend or repeal the amendment. 109 Rule changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. 110 Mutable rules that are inconsistent in any way with some immutable rule (except by proposing to transmute it) are wholly void and without effect. They do not implicitly transmute immutable rules into mutable rules and at the same time amend them. Rule changes that transmute immutable rules into mutable rules will be effective if and only if they explicitly state their transmuting effect. 111 If a rule change as proposed is unclear, ambiguous, paradoxical, or clearly destructive of play, or if it arguable consists of two or more rule changes compounded, or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable amount of time must be allowed for this debate. The proponent decides on the final form in which the proposal is to be voted on and decides the time to end debate and vote. The only cure for a bad proposal is prevention: a negative vote. 112 The state of affairs that constitutes winning may not be changed from achieving N points to any other state of affairs. However, the magnitude of N and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed. 113 A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgement of the player to incur it, may be imposed. 114 There must always be at least one mutable rule. The adoption of rule changes must never become completely impermissible. 115 Rules changes that affect rules needed to allow or apply rule changes are as permissible as other rule changes. Even rule changes that amend or repeal their own authority are permissible. No rule change or type of move is impermissible solely on account of the self-reference or self-application of a rule. 116 Whatever is not explicitly prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it. Mutable Rules 201 Players shall alternate their turns though the order which they first posted on the Goonstation Normic thread, and new players are put at the bottom of the list and have to wait for their turn. Turns may not be skipped or passed, and parts of turns may not be omitted. All players begin with zero points. If a player is required to post and fails to post for a week then they are not to be counted as a player for the purposes of the game mechanics like the ordering of turns. 202 One turn consists of two parts, in this order:
203 A rule change is adopted if and only if the vote is unanimous among the eligible voters. 204 If and when rule changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10 points apiece. 205 An adopted rule change takes full effect at the moment of the completion of the vote that adopted it. 206 When a proposed rule change is defeated, the player who proposed it loses 10 points. 207 Each player has exactly one vote. 208 The winner is the first person to achieve 200 (positive) points. 209 At no time may there be more than 25 mutable rules. 210 Players may not conspire or consult on the making of future rule changes unless they are teammates. 211 If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type or rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method must again govern. 212 If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and to decide the question. Disagreement, for the purposes of this rule, may be created by the insistence of any player. Such a process is called invoking judgement. When judgement has been invoked, the next player may not begin his or her own turn without the consent of a majority of the other players. The Judge's judgement may be overruled only by a unanimous vote of the other players, taken before the next turn is begun. If a Judge's judgement is overruled, the player preceding the Judge in the playing order becomes the new Judge for the question, except that no player is to be Judge during his own turn or during the turn of a teammate. Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge. New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which judgement was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge's only guides shall be common morality, common logic, and the spirit of the game. 213 If the rules are changed so that further play is impossible, or if the legality of a move is impossible to determine with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player who is unable to complete a turn is the winner. This rule takes precedence over every other rule determining the winner.” Player-Created Rules 301 Eligible voters are given half a day's time (12 hours) to vote, starting with the initial vote on the proposition. Any vote on the proposition resets this timer. If the time for eligible voters to vote runs out, any eligible voters who have not already voted are disqualified from the vote. The results of the vote are then based only on the votes given. 302 The word "peanut" or any derivations thereof are banned from discussion in this forum. If the word is posted, the player automatically loses 100 points. 305 A Quest Queue will be set up somewhere. A player that submits a proposal MAY submit a quest, both of which are voted on separately using the rules for proposals. Rules may state "rules proposal" and "quest proposal" to clarify. "Proposal" refers to both of these. A quest consists of a criterion, a reward, and optionally, a losing criterion. A quest that passes is added to the bottom of the Quest Queue. Every Friday, if there is not already a quest ongoing and the Quest Queue is not empty, the top quest in the Queue is activated. When a quest is active, the first person to meet the criterion wins the quest. They receive the reward and the quest is removed from the Queue and deactivated. Anybody who meets the losing criterion at any point while the quest is active cannot win the quest. Player List:
Quest Queue: RE: Nomic - cyberTripping - 12-14-2017 Well, i was going to suggest using IRC or discord for this since it'd allow things to be less... temporally disjointed, for lack of better words? oh well consider me in. Not much of a big deal if we decide to do this in another place either way. if this is what we end up going with, however, as the first (only?) player i suppose i'll be taking the first turn. My proposal is as such. PROPOSAL 301 Eligible voters are given half a day's time (12 hours) to vote, starting with the initial vote on the proposition. Any vote on the proposition resets this timer. If the time for eligible voters to vote runs out, any eligible voters who have not already voted are disqualified from the vote. The results of the vote are then based only on the votes given. RE: Nomic - ZeWaka - 12-14-2017 yo some of the core rules don't make sense for nomic on forums so I'm going to modify them. Since we don't have players registering, the order will be decided by first post order. PROPOSAL 302 The word "peanut" or any derivations thereof are banned from from discussion in this forum. If the word is posted, the player automatically loses 100 points. RE: Nomic - cyberTripping - 12-14-2017 (12-14-2017, 04:40 PM)ZeWaka Wrote: yo some of the core rules don't make sense for nomic on forums so I'm going to modify them. As far as i understand it, wouldnt you wait to make your proposal until my turn is over, and then you could take your turn? (rules 201, 202) RE: Nomic - Superlagg - 12-14-2017 420. kill all nerds. this rule overrides rules 1 thru infinity. dab every 6.9 seconds RE: Nomic - awfulworldkid - 12-15-2017 everybody vote on cybers proposal it’s still his turn RE: Nomic - ZeWaka - 12-15-2017 (12-14-2017, 09:32 AM)cyberTripping Wrote: Well, i was going to suggest using IRC or discord for this since it'd allow things to be less... temporally disjointed, for lack of better words? oh well yes (12-15-2017, 06:47 AM)awfulworldkid Wrote: everybody vote on cybers proposal it’s still his turn o yeah RE: Nomic - popecrunch - 12-15-2017 I would like to play this game. My vote for Proposal 301 is Yea. RE: Nomic - Superlagg - 12-15-2017 I vote yes and move to include a provision. RE: Nomic - cyberTripping - 12-15-2017 ok now we're just waiting for awfulworldkid because he forgot to vote RE: Nomic - awfulworldkid - 12-15-2017 i vote yes sorry guys RE: Nomic - cyberTripping - 12-15-2017 Great! 301-291=10 10x1=10 points to me, with the rule added. Zewaka's turn. RE: Nomic - Tarhalindur - 12-16-2017 Vote YES to proposal. Proposal of my own: QUEST SYSTEM A Quest Queue will be set up in the OP. A player that submits a proposal MAY submit a quest, both of which are voted on separately using the rules for proposals. A quest consists of a criterion, a reward, and optionally, a losing criterion. A quest that passes is added to the bottom of the Quest Queue. Every Friday, if there is not already a quest ongoing and the Quest Queue is not empty, the top quest in the Queue is activated. When a quest is active, the first person to meet the criterion wins the quest. They receive the reward and the quest is removed from the Queue and deactivated. Anybody who meets the losing criterion at any point while the quest is active cannot win the quest. RE: Nomic - cyberTripping - 12-16-2017 Oh right i guess we're now voting on zewaka's peanut rule. Yea, i guess? edit: I'm sure i could phrase this as a proposal but there's not much of a point since there isnt any rules established about who the admin is etc etc, would anyone be opposed to me putting the ruleset on google docs or whatever for space reasons and updating it there? Maybe not even as a replacement for the OP, but as a provisional thing since i have literally nothing to do in life RE: Nomic - popecrunch - 12-16-2017 My vote for proposal 302 is Yea. |