Ideas of questionable quality - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Ideas of questionable quality (/showthread.php?tid=8020) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
|
Ideas of questionable quality - Frank_Stein - 01-24-2017 This is a general thread dedicated to ideas that you think might be interesting, but would probably be unpopular or would mess with established mechanics. Occasionally, I wonder what it would be like if the general radio channel wasn't there. Headsets would only work for talking to people in your department, with the exception of Heads of Staff who would have to serve as coordinators over radio chat. Otherwise, all your interdepartmental communication would have to be done in person, or by PDA messaging. I think it would lead to more camaraderie within departments while making chat easier to pay attention to since a lot of the bullshit would be cut out of it. PDA's would become more important for their department messaging abilities and crisis alerts, and people would probably walk around and use the intercoms more. Traitors would probably have an easier time going unnoticed, which could be a plus or minus depending on how you see it. I couldn't see this being well received though due to it making the game more frustrating and a lot quieter for most players RE: Ideas of questionable quality - babayetu83 - 01-24-2017 i think the game would be more amusing if you couldn't see your health. you'd go by how injured you are/how pale you are and your health could only be ascertained by prodocs/health analyzers RE: Ideas of questionable quality - Cirrial - 01-24-2017 That could be a pretty neat trait, thinking about it. Something like Analgesia from Caves of Qud, except replacing vague descriptions with absolutely no helpful information. RE: Ideas of questionable quality - medsal15 - 01-24-2017 I want the paint dispenser to start fixed. With the normal paints you can buy from QM for sale, and free refills. Hack it to choose the color yourself! RE: Ideas of questionable quality - Cirrial - 01-24-2017 It should be possible to repair the bee egg generators on the space hive, with a whole bunch of effort and a similar likelihood of fucking up forever like with the paint dispenser. It then needs to be fed biomass, bee fuzz, honey and eggs to accurately synthesise bee eggs, a process that takes 30 minutes real-time. Washing machines, eat your heart out. RE: Ideas of questionable quality - Cirrial - 01-24-2017 Creating a questionable ideas dumping ground thread was a poor decision with a madman like me around! Here's another, which is admittedly not my idea but I forgot whose it was: Backpacks on martians are worn over the eyes, causing eye blurriness. Satchels are fine. Additionally, they can spawn with some sort of tentacle coverings for protection in the cold. Humans trying to wear this martian sweater end up wearing a bunch of fabric around their knees, increasing their misstep chance and adding a chance to trip over. EDIT: oh god I thought double posts merged together I'm so sorry RE: Ideas of questionable quality - The Grim Sleeper - 01-24-2017 (01-24-2017, 01:48 AM)Frank_Stein Wrote: if the general radio channel wasn't there.I frequently feel overwhelmed by public chat, so I actually like this. (01-24-2017, 02:13 AM)babayetu83 Wrote: if you couldn't see your health. (01-24-2017, 02:23 AM)Cirrial Wrote: That could be a pretty neat trait,I like the idea of this as a trait, but would you get points for it? You can overcome the handicap by carrying a health analyser, which are quite easy to find. (01-24-2017, 02:55 AM)medsal15 Wrote: I want the paint dispenser to start fixed. With the normal paints you can buy from QM for sale, and free refills. Hack it to choose the color yourself!I do like to paint my gear in fancy colors. Why was the dispenser disabled originally? Now for my own terrible idea: Nerf ALL explosions.
RE: Ideas of questionable quality - Mageziya - 01-24-2017 A time-stop mechanic that, well, "stops time" within a localized radius for everything but one person would be fucking fascinating to work with in terms of gameplay. Ideally, players would be unable to move, pick-up items, or use items, with the time-stopper player being exempt from this. Damage would also be frozen while this occurs, with it able to be accumulated, but unable to have any effects progress. (Example: Hit someone with a c-saber until they have 300 brute. With time frozen, they'd just have 300 brute, and have the wounds needed for blood loss. When time resumes, they suddenly encounter the effects of 300+ brute (OXY damage, effects like heart problems) and start bleeding out.) In addition to all this madness, any projectiles (Bullets shot, item's thrown), would be frozen midair, then resume their trajectories when time resumes. Timers also can't count down, and explosions cannot occur until time resumes. While this would be extremely fun to play with, I don't think I need to explain why this would make most coders reach for a gun. also, uh, anime makes this a bit of a problem. RE: Ideas of questionable quality - Cirrial - 01-24-2017 ^ *scream Idea: give a health analyser to a bee. You've enlisted them as a medibee/nurse bee. They will bumble after the sick and wounded and administer medicinal honey (which would be honey and any medicinal chemicals they've consumed, so grow those herbs, botany!). Medicinal honey is not a very good substitute for saline-glucose and spaceacillin, but it'll soothe scrapes and burns a bit, and probably stop blood oozing out so fast. It won't do shit for oxygen deprivation or poisoning, though. In the event of a mortally wounded patient, a medibee/nurse bee would probably give the patient a reassuring hug as it provides care that is now purely palliative. They're bees, not miracle workers. RE: Ideas of questionable quality - Sundance - 01-24-2017 Rework QM to be completely trader based. There's more to this idea, but I'll leave as it stands. RE: Ideas of questionable quality - Vitatroll - 01-24-2017 Clown Cannon: Fires pies for various effects. Effects would be in the same vein as: - Banana cream pie: Creamscreens and slips the target, and randomly disperses 5 banana peels in a 3x3 area. Or just does the + shape. - Asspie: Hits target in face with butt which both farts on them and doses them with a good bit of jenkem. - Strawberry pie: Forces the target into a full clownsuit. - Clothing pie: Let's say you make a hat pie - firing that pie at a person would remove/destroy whatever hat that person had on, and would dress them in the new clothing. Maybe even force them to wear it for a time? Force the HoS to wear clownshoes! Okay the idea is somewhat populist, but I'll never make it otherwise. ------------------------------- I'm actually with medsal Grim on nerfing explosions. Honestly I like explosions, but I can make around 7 omega canbombs in 30 or so minutes. Spend your down time building a delivery system and you get (practically) full station erasure in under 40 and nobody is going to stop you. I think the main problem I have with it is the cold and the lag. If it just killed/gibbed people it'd be a-ok. ------------------------------- Give all departments their own budget and shipping area. Give all departments some kind of export. Give all departments their own (unless it's console is hacked) import list. Remove QM completely. RE: Ideas of questionable quality - Superlagg - 01-24-2017 Armor that works against lasers. Maybe even reflects them, like a shirt made out of a disco ball. RE: Ideas of questionable quality - Cirrial - 01-24-2017 (01-24-2017, 12:15 PM)Vitatroll Wrote: Give all departments their own budget and shipping area. Give all departments some kind of export. Give all departments their own (unless it's console is hacked) import list. Remove QM completely. No, go one step further. Have QM exist purely as a madcap routing system to mediate between departments. Forget the cargo router in belt hell, make QM the router. RE: Ideas of questionable quality - New525 - 01-24-2017 (01-24-2017, 12:15 PM)Vitatroll Wrote: If it just killed/gibbed people it'd be a-ok. A neutron bomb. RE: Ideas of questionable quality - medsal15 - 01-24-2017 (01-24-2017, 12:15 PM)Vitatroll Wrote: I'm actually with medsal on nerfing explosions. Honestly I like explosions, but I can make around 7 omega canbombs in 30 or so minutes. Spend your down time building a delivery system and you get (practically) full station erasure in under 40 and nobody is going to stop you. I think the main problem I have with it is the cold and the lag. If it just killed/gibbed people it'd be a-ok. I never said a thing about bombs. |