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Better Random Events - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Better Random Events (/showthread.php?tid=7719) Pages:
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Better Random Events - Grek - 12-14-2016 I think there's a place in the game for minor antagonists who aren't dangerous/influential enough to have their own round type but could still be fun if they showed up via Intruder Alerts:
I also think that there could be more interaction between ghosts and random events. Examples:
RE: Better Random Events - Lady Birb - 12-14-2016 yes grek good idea RE: Better Random Events - HydroFloric - 12-14-2016 I really like the idea of a evil clone very good Mr grek RE: Better Random Events - Frank_Stein - 12-14-2016 Getting ghosts involved is always fun. How about some player controlled roaches/mice/wasps for infestation events? RE: Better Random Events - YoukCat - 12-14-2016 Player-controlled bees is a must. Make all bees on the station replaced by Syndicate Bees. RE: Better Random Events - UmbraDrake - 12-14-2016 The clone one sounds hella fun to do. Being the Cap's clone would be messy as all hell. Then the ghost of the person you just killed could be the clone of someone else. I see a very fun but UNBELIEVABLY messy mechanic there... RE: Better Random Events - sartorius - 12-14-2016 (12-14-2016, 07:51 PM)Frank_Stein Wrote: Getting ghosts involved is always fun. Yes yes yes yes. This would give me more of a reason to stay after my character dies. RE: Better Random Events - Grek - 12-14-2016 (12-14-2016, 07:43 PM)HydroFloric Wrote: I really like the idea of a evil clone very good Mr grek Ms Grek, but yeah, evil clone is my favourite out of the lot. It's what made me post the thread in the first place. RE: Better Random Events - Erev - 12-14-2016 I'm against the singularity/blackhole being spawned. That's a little too much of a 'fuck you' button for a ghost - especially one that might be salty over their death. The rest sound awesome however. RE: Better Random Events - Grek - 12-14-2016 It'd use the current black hole mechanics, where instead of spawning an actual singularity, it spawns a vortex that turns into one 5 minutes later if it doesn't suck in enough items first. But yeah, I can see even that being a bit much to put in the hands of salty spirits. RE: Better Random Events - TheGaystapo - 12-15-2016 Event idea - A monkey has gone rabid. A ghost takes control of one of the various monkeys running around and his/her goal is to cause as much havoc as possible RE: Better Random Events - NateTheSquid - 12-15-2016 (12-15-2016, 01:03 AM)TheGaystapo Wrote: Event idea - A monkey has gone rabid. A ghost takes control of one of the various monkeys running around and his/her goal is to cause as much havoc as possible sounds like just a respawn chance for one ghost. probably not a great idea but could be better if we could prevent the monkey from becoming human in any way also here's my idea for a very joke event: a certain amount of npc/player cluwnes (whichever is funnier) spawn in random places on the station. one of them has a macrobomb in them. idea 2: something to do with the npc staff assistants from the open release, those are funny. maybe just a few spawn in random places? RE: Better Random Events - babayetu83 - 12-15-2016 this sounds very fun RE: Better Random Events - amaranthineApocalypse - 12-15-2016 (12-15-2016, 01:35 AM)NateTheSquid Wrote: idea 2: something to do with the npc staff assistants from the open release, those are funny. maybe just a few spawn in random places? WARNING: MASSIVE BUILDUP OF CONDENSED GREYTIDE ENERGY DETECTED IN THE GENERAL VICINITY OF THE STATION. BE ON THE LOOKOUT FOR ANY STRANGE, UNREGISTERED PERSONNEL RE: Better Random Events - poland spring - 12-15-2016 Maybe a monkey revolution event where all monkeys go hostile would be fun |