Let's think of new traitor objectives here! - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Let's think of new traitor objectives here! (/showthread.php?tid=4776) |
Let's think of new traitor objectives here! - Berrik - 05-16-2015 -Have X tiles of the station on fire when the round ends. -Obliterate X people completely (gib them or otherwise completely obliterate their body so that they cannot be revived) -Have X amount of the station damaged/destroyed by the end of the round (destroyed floors, busted APCs, broken walls, damaged equipment all count for this, not sure how practical this one would be) -Have a OneHuman law for you in effect when the round ends. -Have X percent of the station depowered when the round ends. -Retrieve and set off the nuclear charge from Hemera. -End the round wearing an agent ID with with access to X. Re: Let's think of new traitor objectives here! - UrsulaMejor - 05-16-2015 a few of those suggestions seem boring, and one extremely difficult without secret knowledge. as a general rule, I don't think traitor objectives should require leaving the station(except on the escape shuttle) I think it might be cool if certain traitor objectives came with objective-related items you summon with your pda one time for free such as: "plant this transmitter under the captain's bonsai tree before the x minute mark for a tactical strike" and then at x minutes the syndicates launch a missile at that location. or "place ten brains in this knowledge acquisition blender and escape with it on centcom" and the blender tells you the contents of their notes (like their pin) as a bonus Re: Let's think of new traitor objectives here! - UrsulaMejor - 05-16-2015 (to elaborate on what I meant by "boring", having the station depowered basically requires the power sink, an expensive and not very exciting item) Re: Let's think of new traitor objectives here! - Gannets - 05-16-2015 Maybe some department specific sabotage, with a couple of different ways to fulfill them. Sabotage genetics -Destroy all cloning equipment or have it unpowered when the shuttle leaves. Sabotage station power -Destroy the engine or disconnect the engine from the power grid. Sabotage trading -Destroy or depower the qm trading console or destroy the qm mass-drivers. Something like that, having traitors designed to ruin certain departments, with a few ways of succeeding. Re: Let's think of new traitor objectives here! - Grayshift - 05-16-2015 Honestly, I think the only traitor objectives that are actually fun are the ones that bring you into opposition with the crew. Any kind of objective that doesn't lead to that is boring - I'm all for removing the Steal X and $$$ objectives. I also think objectives should leave the method open. It's a goal, the tactics of how a player carries it out should be up to them. That said: Objectives are training wheels for traitors until they either decide to become one of the two archetypes. People who try to kill as much of the station as possible, and people who try to kill people in unusual, fun and/or griefy ways. Some thoughts... Departmental sabotage sounds good on paper but it's one of those things that depends on the department actually being running that round. It might be better phrased as "Pick a functioning department and sabotage (aka grief!) the everloving hell out of it. Ensure no work is done. Make them angry as possible." It's one of those that can't be tracked, naturally., but those are often the best. Another one. "Pick an often-traveled or used area of the station (bar, market, chemistry, medbay are examples), fortify it, and defend it with your life against all intruders. NONE SHALL PASS and REMEMBER THE ALAMO!" Re: Let's think of new traitor objectives here! - babayetu83 - 05-16-2015 Steal the HoS' Beret Steal each Head's Dress Uniform/hat Kidnap Heisenbee are some good ones i just came up with Re: Let's think of new traitor objectives here! - Mageziya - 05-16-2015 babayetu83 Wrote:Kidnap HeisenbeeAssassinate Heisenbee A truly traitorous and evil act. Re: Let's think of new traitor objectives here! - Berrik - 05-16-2015 UrsulaMejor Wrote:(to elaborate on what I meant by "boring", having the station depowered basically requires the power sink, an expensive and not very exciting item) Not neccesarily true! You can depower quite a bit of the station (eventually) by wire sabotage, turning off/stealing APC batteries, disconnecting SMES units, et cetera. In fact, there are many wires beneath floors that you can snip and then whack the floor tile back on, and no one will ever know why without a T-ray scanner (which no one ever uses). Re: Let's think of new traitor objectives here! - MaRcuSTheDAWG - 05-16-2015
These are a few that I can think of. Re: Let's think of new traitor objectives here! - Marquesas - 05-16-2015 MaRcuSTheDAWG Wrote:Assisinate Jones the cat. This used to be a thing. So many times had I been executed back on ovary for breaking into the bridge and being beaten up by the cat. Re: Let's think of new traitor objectives here! - 69andahalf - 05-16-2015 For new objectives, please avoid making ones that require you to purchase a certain traitor item to actually achieve. For example so far, the one about emaging beepsky and having to escape with an agent ID. This limits the amount of options that a traitor who wants to complete their objective can take with items, mind you if the traitor was given this item for free if they had to complete the objective that would be a different story. I feel that the more ambiguous an objective is the more fun someone can have with it, such as the one's Gannet's has laid out, each which can be achieved by assassinating people, cutting station power, destroying a console, etc. Assassinate X target, or steal the AI's processor really only allow for one way to complete the objective, which gets really boring after awhile. Re: Let's think of new traitor objectives here! - Frank_Stein - 05-16-2015 "Make sure the clown escapes on the shuttle alive." Re: Let's think of new traitor objectives here! - Xeram - 05-16-2015 Marquesas Wrote:MaRcuSTheDAWG Wrote:Assisinate Jones the cat. I still remember when you used to fly around cloaked planting mining charges on literally everything and utterly destroying donut + Mushroom station like the hitler you are. Imo it'd be really amusing to have "Ensure *person and or job* escapes on the shuttle alive" missions, triple points if their objective is to kill you and your survival status objective requires you alive. Also why did we remove the objective for assassinating the captain's bonsai tree. Literally it is the only traitorous act that ever made me feel bad for doing it. Also, "Cause as many workplace accidents as possible, the more painful or debilitating the better without killing them." "Have X amount of people suffering from food poisoning when the shuttle leaves." "Ensure the chaplin is in a coffin when the shuttle leaves." "Make X room unusable/uninhabitable." Re: Let's think of new traitor objectives here! - Ed Venture - 05-16-2015 Assassinate (enter name here) the Clown. Or "Make the station clown free" Re: Let's think of new traitor objectives here! - medsal15 - 05-16-2015 Be the last human alive Have 3 emagged cyborgs when the shuttle leaves Make the AI gone rogue when the shuttle leaves Destroy every door on the station |