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New map, new AI? - Printable Version

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New map, new AI? - Clarks - 06-19-2014

A couple of years back some coder made a prototype AI that could move around on a rail, like gertie from the Moon movie.[Image: zBT5sUG.png]

How about moving the AI to a shell in the bridge. It would start in a little closet and be able to move around the room. Its defense turrets could move on the rail too.

The bridge is usually just the place of gunfights, this could make it see more use. It would be less fortified than the AI core, but the proximity with security and the chance of a head coming by or a random interloper could provide a different kind of protection.


Re: New map, new AI? - Dauntasa - 06-19-2014

Clarks Wrote:Its defense turrets could move on the rail too.
http://i298.photobucket.com/albums/mm25 ... riveBy.gif


Re: New map, new AI? - KikiMofo - 06-19-2014

Let the AI move it's core with turrets around the Bridge/Security area and dish out laser justice to anyone caught breaking in. That would be funny as hell but I dunno if this would ever happen. I'd love to see the AI core just zooming around like that and the only way to stop it is to turn off it's rail power.


Re: New map, new AI? - Marquesas - 06-19-2014

Objective #1: Derail the AI. Make it look like an accident.


Re: New map, new AI? - APARTHEID - 06-19-2014

Marquesas Wrote:Objective #1: Derail the AI. Make it look like an accident.

Conversely, tie your victims to the rails and give the AI the go-ahead. get in not go out


Re: New map, new AI? - Xeram - 06-19-2014

APARTHEID Wrote:Conversely, tie your victims to the rails and give the AI the go-ahead. get in not go out

This was literally the first thing I thought of when I saw this thread.

Alternatively, emag the Ai's rail system and send it uncontrollably hurtling down hallways slamming into assistants as it screams for help.


Re: New map, new AI? - KikiMofo - 06-20-2014

Xeram Wrote:
APARTHEID Wrote:Conversely, tie your victims to the rails and give the AI the go-ahead. get in not go out

This was literally the first thing I thought of when I saw this thread.

Alternatively, emag the Ai's rail system and send it uncontrollably hurtling down hallways slamming into assistants as it screams for help.
Yes. Yes! YES!


Re: New map, new AI? - Weavel - 06-20-2014

Robot states, "ALERT: I HAVE BEEN RERAILED ON COURSE FOR THE LAVA MOON"


Re: New map, new AI? - Frank_Stein - 06-20-2014

I like this. It would be great if the thing has some robot arms that could interact with things physically. That way they AI could do things like start the engine or drag people to medbay.

In fact, multiple rails with different devices that could be placed on them would be amazing. Little old person chairs for a lazy fat captain, minecarts for ores and miners to ride in, motion detectors or gates for setting up checkpoints and barricades, moving cameras or guns for the AI, a new alternative to mulebots for qm to send goods around.


Re: New map, new AI? - Dauntasa - 06-20-2014

if this is done then people should be able to ride the AI

looking forward to when an enterprising traitor uploads a one-human law and then grabs his red chainsaw and does battle atop his noble electronic steed


Re: New map, new AI? - APARTHEID - 06-21-2014

Dauntasa Wrote:if this is done then people should be able to ride the AI

looking forward to when an enterprising traitor uploads a one-human law and then grabs his red chainsaw and does battle atop his noble electronic steed

yep, and this


Re: New map, new AI? - Berrik - 06-21-2014

this is the greatest idea I have ever seen


Re: New map, new AI? - Lavastage - 06-21-2014

yes. YES!

Also people should be able to construct/deconstruct the rails so the ai could be able to traverse the whole station with a little bit of effort. Plus, TRAINS.


Re: New map, new AI? - Dareon - 06-21-2014

I'm Cabinet Sanchez, and I approve this message.


Re: New map, new AI? - TheTrixRabitt - 09-06-2014

This is still a good idea, I'm bumping this thread.