[MERGED PR] Remove miss chance when attacking cyborgs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: [MERGED PR] Remove miss chance when attacking cyborgs (/showthread.php?tid=16400) Pages:
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[MERGED PR] Remove miss chance when attacking cyborgs - github_bot - 05-11-2021 PULL REQUEST DETAILS [BALANCE][INPUT WANTED] About the PR Previously, when attacking cyborgs there was a 10% chance of missing if attacking a cyborg's chest, 30% chance of missing if attacking their head, and 50% chance of missing if attacking a limb. This removes those miss chances, meaning that it will take slightly fewer attacks (same number of actual hits) to destroy/damage a cyborg, on average. To anyone who took account of previous behavior when attacking cyborgs, you may find that you can destroy their limbs easier than before to allow for easier neutralization of the threat (e.g. hit a light cyborg's legs a few times to really slow it down by destroying one if you don't really want to completely destroy the cyborg by attacking its head/chest). Why's this needed? Inconsistent with combat behavior with humans, passive RNG can be pretty bad. These miss chances were not intuitive or explained in any way. While this is more of a larger "meta" thing, this may make attacking their legs to slow them down, for example, a more viable strategy than before. Changelog Code: changelog PULL REQUEST DETAILS RE: [PR] Remove miss chance when attacking cyborgs - Lady Birb - 05-11-2021 rng bad good change RE: [PR] Remove miss chance when attacking cyborgs - DimWhat - 05-11-2021 This didn't need a thread. This is just a good change in my opinion. RE: [PR] Remove miss chance when attacking cyborgs - KikiMofo - 05-11-2021 So why was the miss chance added in the first place? RE: [PR] Remove miss chance when attacking cyborgs - Flaborized - 05-11-2021 miss chance was added since before I started playing, who knows why it was added good change imo RE: [PR] Remove miss chance when attacking cyborgs - Mordent - 05-11-2021 (05-11-2021, 11:32 AM)KikiMofo Wrote: So why was the miss chance added in the first place? Traced it back to a commit made inĀ 2012-06-23, with the changelog entry "Substantial background changes to a whole ton of cyborg shit. Report any bugs, please!" Not interested in going back further, and it's as close to "original" as I can tell. RE: [MERGED PR] Remove miss chance when attacking cyborgs - KikiMofo - 05-11-2021 Huh. Yeah I had never actually knew there was a hit miss chance for borgs. It was most likely even there before I started playing. Curious why it was a thing but I guess we will never know. RE: [MERGED PR] Remove miss chance when attacking cyborgs - Mouse - 05-11-2021 Possibly a roundabout method of modeling damage reduction a la Armor Class in D&D? RE: [MERGED PR] Remove miss chance when attacking cyborgs - babayetu83 - 05-11-2021 i wouldn't mind this if borgs got a slight defensive/hp buff to compensate RE: [MERGED PR] Remove miss chance when attacking cyborgs - Mordent - 05-11-2021 (05-11-2021, 06:04 PM)babayetu83 Wrote: i wouldn't mind this if borgs got a slight defensive/hp buff to compensate Pick non-light parts. RE: [MERGED PR] Remove miss chance when attacking cyborgs - SimianC - 05-11-2021 (05-11-2021, 01:49 PM)Mouse Wrote: Possibly a roundabout method of modeling damage reduction a la Armor Class in D&D? The increased dodge chance makes sense, borgs are typically rogue after all RE: [MERGED PR] Remove miss chance when attacking cyborgs - Studenterhue - 05-12-2021 To my knowledge, this was a relic of a time when combat in general was RNG-based, possibly pre-dating stamina. RE: [MERGED PR] Remove miss chance when attacking cyborgs - KikiMofo - 05-12-2021 If it was before 2012 then it was from WAY before stamina was added. Yeah it makes sense it would be part of the RNG combat. Now that I think of it that is most likely the whole reason for miss chance when attacking borgs. WEVE FIGURED IT OUT. RE: [MERGED PR] Remove miss chance when attacking cyborgs - Froggit_Dogget - 05-12-2021 When was the stamina system added? RE: [MERGED PR] Remove miss chance when attacking cyborgs - Frank_Stein - 05-13-2021 (05-12-2021, 09:53 PM)Froggit_Dogget Wrote: When was the stamina system added? Going back through the forums, looks like 2014. It was a controversial change at the time. People predicted it would be the death of the game and server. https://forum.ss13.co/showthread.php?tid=2476&highlight=Stamina |