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Full Version: super hairgrownium moustaches are removable
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Not a bug. If you still have super hairgrownium in your system, the moustache will regrow immediately.
The wiki says that super hairgrownium moustaches are supposed to be unremovable.
(10-02-2018, 06:16 AM)Berrik Wrote: [ -> ]The wiki says that super hairgrownium moustaches are supposed to be unremovable.

Then the wiki is either mistaken or outdated. Mass moustache production with super hairgrownium has been possible for at least two years, if not more.

It's an emergent feature.
Can there be deluxe super hairgrownium which makes irremovable (apart from being shaved by a barber. Not a clown with scissors and a razor, but an actual gimmick job barber) facial and head hair, removing the hat and mask slots, and having a chance to grow hair all over your body, removing the slot for one or more articles of clothing? Secret chem, naturally.
(10-03-2018, 06:41 AM)aft2001 Wrote: [ -> ]Can there be deluxe super hairgrownium which makes irremovable (apart from being shaved by a barber. Not a clown with scissors and a razor, but an actual gimmick job barber) facial and head hair, removing the hat and mask slots, and having a chance to grow hair all over your body, removing the slot for one or more articles of clothing? Secret chem, naturally.

the spindly moustache hairs seem to anchor themselves into your soul! looks like you'll need to see a real professional about this one.
Or, you know, super hairgrownium could be changed to work as advertised.
Maybe the moustaches only become unremovable on TOUCH?
(10-04-2018, 01:27 PM)Berrik Wrote: [ -> ]Or, you know, super hairgrownium could be changed to work as advertised.

The advertisement is the thing in the wrong, though.

This behavior is intended. There is no indication in the code of the moustaches being intended to stay put.

To illustrate this, let's compare the code for super hairgrownium to that for moustache 'nades

Code:
var/obj/item/clothing/mask/moustache/moustache = new /obj/item/clothing/mask/moustache(H)
H.equip_if_possible(moustache, H.slot_wear_mask)
H.set_clothing_icon_dirty()

vs

Code:
var/obj/item/clothing/mask/moustache/moustache = new /obj/item/clothing/mask/moustache(M)
moustache.cant_self_remove = 1
moustache.cant_other_remove = 1

M.equip_if_possible(moustache, M.slot_wear_mask)
M.set_clothing_icon_dirty()


It'd be rather difficult to *accidentally* omit those two extra lines and then forget to fix it for several years.
yeah moustache nades are supposed to stick but hairgrownium moustaches are not
f e a t u r e