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Full Version: [Feature] Made a new basic use crew-tube transporter for John Warcrimes
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John was working on a new station that relied on using disposal chutes for crew members to get around, sort of like how the VR does. I thought it looked cool, but I was never a fan of travel by disposal chute since you always get knocked down and weakened when you arrive. This is a chute with a fancy new sprite and you now won't get knocked down going to/from somewhere.

[Image: EietHvV.gif]

The sprite is sorta stolen from the cryo chamber, but the best I can do is steal, not create. In terms of the features. it is obj/machinery/disposal/booth which makes use of the flushing part of regular disposals, not much else. It overrides most of the other procs, but I guess they could be put back in and used, it doesn't really matter to me, I was just going for simple UI to make traveling as painless as possible.

Demo: https://streamable.com/6xm1f

https://github.com/goonstation/goonstation-2016/pull/74
Hey, it looks like you edited a base .dmm file here. Can you provide a summary of your changes, and where these changes occured?
(08-11-2018, 09:10 PM)ZeWaka Wrote: [ -> ]Hey, it looks like you edited a base .dmm file here. Can you provide a summary of your changes, and where these changes occured?

Whoops. That was a change I made to cogmap2 for testing. I had two new disposals chutes running between a pipe on the bridge. I forgot that I'd committed it when I made the pull request. But I reverted that change back in my last commit on this branch, like a couple minutes after I made the pr.
neato! thanks bud i'm gonna start usin these
Used some of this in the new disposal units leading to and from the research outpost, thanks! Stuck with the current sprites though as I think climbing into a bin is funnier.