Thread Rating:
  • 7 Vote(s) - 3.14 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[MERGED PR] Cyborg movement speed rebalance
#16
(01-14-2024, 05:38 AM)Mordent Wrote: Looking at the before/after stated numbers, it looks like having light arms vs. no arms should actually increase a cyborg's speed, but I don't think that's what I've observed before (i.e. no arms is faster than light arms). Given that my understanding there based on that observation is flawed, could you clarify how a no-armed light cyborg with treads works, speed-wise?

Each lostĀ arms applies a -.4 movement modifier. For old behavior, for light with treads this means a speed of .5, for new behavior light with treads armless coincidentally also goes a speed of .5. Base armless light borg will end up going a bit faster (1.0 to 0.7). It may not be a bad idea to reduce this buff to something like -.2/.15 in order to make part targeting arms more viable, though Ill leave that call for others (for now) (Also losing a leg modifies your speed by 3.5, changing this to like 1 in order to make losing a leg still technically escapable without teleportation could be good as well)


Messages In This Thread
RE: [PR] Cyborg movement speed rebalance - by Ikea - 01-14-2024, 03:59 PM
RE: [PR] Cyborg movement speed rebalance - by Cal - 01-29-2024, 04:02 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)