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[MERGED PR] Adds a new salvager weapon: The Makeshift Laser Rifle
#9
i dunno. one staffie needing to ransack 3+ stacks of wire just to get backups is something i dont like the implications of (a wire shortage is an issue for more than just staffies wanting laser guns)

flashes are a fair shout. or some other niche thing (plasmaglass shard + welder = lens? who knows)

improvised ranged weapons have always been a super delicate balance on goon (IE. they generally suck):
- zip guns in .22 are pretty slow, awkward and arent used that often iirc.
- slamguns are even slower than zip guns
- the clock had a 20 round mag and could barely crit you with it, yet it was absolutely hammered every shift
- bows can do some crazy damage, but it requires the victim to wait patiently for you to draw it

a horde of vigilante nerds with ranged weapons is *really* hard to do anything around as an antagonist. it's also just a massive crossfire risk (read: grife).

despite all that, i like this PR. but i couldnt say how it'll go down balance-wise


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RE: [PR] Adds a new improvised weapon: The Makeshift Laser Rifle - by TDHooligan - 09-16-2023, 06:42 PM

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