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Tasers are bad. Stun bullets too.
#1
We have a ton of bullet calibers; they implant, cause bleeding and random shaking, much better than the one-shot you're down of taser/stun (detective's) bullets.
When you're a traitor all it takes is a single taser shot, and you're stripped in seconds. Same for nuke agents, you are shooting bullets, they are shooting stuns.
Drugs and stimulants are helpful to get back quickly (try stunning some dude on krok), but doing the drug pit-stop every time you are going to be a criminal is kind of sad, unless you're wrestling or using the power gloves.

Stun bullets lack all the fun aspects of real bullets; they're mostly a way to quickly end a fight.
What if tasers were gone, and whatever stun guns security got didn't knock you down outright. The first shot could slow you down (so you'd be easier to hit again), with a chance of causing you to drop stuff in your hands. The second shot could then knock you down.
If you managed to avoid the second shot, you would still getting shakes for some time, which would make you less of an effective fighter. But you wouldn't be out in a single shot.

Stun batons are not as bad, since they are for close quarters. The detective's stun bullets are the absolute worst, their stun never ever ends. Crazy lethal-bullets detectives are much better than the ones who are not hard-boiled enough and switch to stuns.
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