Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: [CLOSED PR] Allows 3 Security Officers to revoke Armory access
Post: RE: [PR] Allows 3 Security Officers to revoke Armo...
Honestly, I kind of like that opening the armory leads to a risk for the rest of the round as it serves as a discouragement to open it |
|
Ikea |
Ideas & Suggestions
|
10 |
469 |
04-10-2024, 05:57 PM |
|
|
Thread: [CLOSED PR] Replaces civilian headsets from staffies and some gimmick roles and re...
Post: RE: [PR] Replaces civilian headsets from staffies ...
For some context, staff assistant having civ radio access is a relatively new change that happened roughly two years ago (see #7545). There were a few nations rounds, and as part of this they gave sta... |
|
Ikea |
Ideas & Suggestions
|
6 |
184 |
04-10-2024, 04:37 PM |
|
|
Thread: Make spes better at destroying doors and windows
Post: RE: Make spes better at destroying doors and windo...
Dhaidburt Wrote: (02-12-2024, 12:36 AM)
--
I'm envisioning accidentally broken windows and spaced environments when you don't have the time to put on internals, so I think it should just barely not d... |
|
Ikea |
Ideas & Suggestions
|
7 |
384 |
02-13-2024, 03:19 PM |
|
|
Thread: Make spes better at destroying doors and windows
Post: RE: Make spes better at destroying doors and windo...
Snoid Wrote: (02-11-2024, 07:32 PM)
--
if you have a non-explosive gun you should probably be using it to shoot at people, not walls. and letting it break obstacles easier is in fact a huge buff, its... |
|
Ikea |
Ideas & Suggestions
|
7 |
384 |
02-11-2024, 07:50 PM |
|
|
Thread: Make spes better at destroying doors and windows
Post: Make spes better at destroying doors and windows
Currently spes takes 6 shots to destroy a door, and 3 shots to destroy a window. With how limited ammo it is, the current state means that doing this isnt really viable just because you're expending a... |
|
Ikea |
Ideas & Suggestions
|
7 |
384 |
02-11-2024, 06:16 PM |
|
|
Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator
Copying from github:
Closing because upon further thought, while I love these things thematically, its gonna take a lot of work to make them have a unique niche that is useful and I'm not really wi... |
|
Ikea |
Ideas & Suggestions
|
25 |
1,550 |
02-01-2024, 02:46 PM |
|
|
Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
DasBrain Wrote: (01-29-2024, 03:46 AM)
--
444explorer Wrote: (01-29-2024, 02:48 AM)
--
My usual build is Screenhead + Light Parts. Yeah I know, no treads on RP? Impossible! Jokes aside I haven't not... |
|
Ikea |
Good ideas!
|
27 |
2,370 |
01-29-2024, 08:23 AM |
|
|
Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
DasBrain Wrote: (01-28-2024, 12:03 AM)
--
I subjectively see less borg players now that those changes are test merged - which is a good indicator for me that other borg players do not like those chan... |
|
Ikea |
Good ideas!
|
27 |
2,370 |
01-28-2024, 09:27 AM |
|
|
Thread: Synthorgan buff
Post: RE: Synthorgan buff
Personally I'd prefer it if instead of synthorgans being alt cyberorgans, they behaved closer to synthlimbs. You can eat them and it'll automatically replace your organ with them. |
|
Ikea |
Ideas & Suggestions
|
8 |
406 |
01-25-2024, 11:59 AM |
|
|
Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator
mintyphresh Wrote: (01-25-2024, 08:02 AM)
--
My biggest (and frankly, only) gripe with this PR is from a lore perspective... Viscerite is martian meat, martian building material, etc... It's easy for... |
|
Ikea |
Ideas & Suggestions
|
25 |
1,550 |
01-25-2024, 08:22 AM |
|
|
Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator
Having doctors raid roboticist fabs every round just sound boring, I still prefer this approach with the tweaks of viscorgan stam reduction |
|
Ikea |
Ideas & Suggestions
|
25 |
1,550 |
01-25-2024, 05:07 AM |
|
|
Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator
Mordent Wrote: (01-25-2024, 03:12 AM)
--
Imo: cyberorgans in the roboticist's manufacturer, doctors rely on a range of synthorgans from botany.
...
"Doing the above every round sounds tedious" - so... |
|
Ikea |
Ideas & Suggestions
|
25 |
1,550 |
01-25-2024, 04:46 AM |
|
|
Thread: [PR] Adds a microbomb cloning module as a 6 tc traitor roboticist item
Post: RE: [PR] Adds a microbomb cloning module as a 6 tc...
"In addition cloner microbombs report health values to the cloning console like a regular implant but after 10 minutes or so the reported health values start to become extremely weird and might tip of... |
|
Ikea |
Ideas & Suggestions
|
10 |
651 |
01-22-2024, 02:41 PM |
|
|
Thread: Make PDA messages more obvious
Post: RE: Make PDA messages more obvious
I think making automation texts not beep would go a long way |
|
Ikea |
Ideas & Suggestions
|
8 |
340 |
01-18-2024, 03:33 PM |
|
|
Thread: Snow Based Terrestrial Event Map
Post: RE: Snow Based Terrestrial Event Map
Layout looks really similar to samedi, which probably shouldn't be replicated. In short, samedi ran into issues to where since getting to other departments was a pain, people just didnt do it, not to ... |
|
Ikea |
Ideas & Suggestions
|
18 |
1,038 |
01-18-2024, 09:14 AM |
|
|
Thread: Forums suggestion, have threads show how many people have rated that thread.
Post: RE: Forums suggestion, have threads show how many ...
Chatauscours Wrote: (01-14-2024, 11:22 PM)
--
Once you put a rating, if you hover over the rating again it will actually show you the exact average and the amount of votes
--
This doesnt work on thr... |
|
Ikea |
Ideas & Suggestions
|
9 |
441 |
01-15-2024, 09:38 AM |
|
|
Thread: Remove Hygiene Motive from RP
Post: RE: Remove Hygiene Motive from RP
imo chemprot should protect from hygiene decay from chems and cap it at like 80% protection |
|
Ikea |
Ideas & Suggestions
|
43 |
2,611 |
01-14-2024, 05:33 PM |
|
|
Thread: Forums suggestion, have threads show how many people have rated that thread.
Post: RE: Forums suggestion, have threads show how many ...
Zamujasa Wrote: (01-14-2024, 04:36 PM)
--
fun fact i just discovered: you can't change your rating of a thread after you rate it. absolutely useless
--
Since we only know of one person who rated my... |
|
Ikea |
Ideas & Suggestions
|
9 |
441 |
01-14-2024, 04:39 PM |
|
|
Thread: Forums suggestion, have threads show how many people have rated that thread.
Post: Forums suggestion, have threads show how many peop...
It can be hard to say if a thread being rated 5 stars is due to mass approval, or literally one guy. Having a little number saying here's the amount of people who have rated the thread would help gaug... |
|
Ikea |
Ideas & Suggestions
|
9 |
441 |
01-14-2024, 04:32 PM |
|
|
Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
Mordent Wrote: (01-14-2024, 05:38 AM)
--
Looking at the before/after stated numbers, it looks like having light arms vs. no arms should actually increase a cyborg's speed, but I don't think that's wh... |
|
Ikea |
Good ideas!
|
27 |
2,370 |
01-14-2024, 03:59 PM |
|
|
Thread: [MERGED PR] Converts oil for borgs into a status effect and rebalances it
Post: RE: [PR] Converts oil for borgs into a status effe...
Idiot Wrote: (01-11-2024, 08:30 AM)
--
im a little worried this'll make cyborg players always carry a beaker of oil for quick getaways
--
Part of the intent of this pr is to codify that a little bi... |
|
Ikea |
Good ideas!
|
2 |
425 |
01-11-2024, 09:29 AM |
|
|
Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
DasBrain Wrote: (01-10-2024, 09:50 PM)
--
I see. Treads do not exist in a vacuum.
Humans with treads being faster than cyborgs is bad.
The flash is already too powerful when used against borgs, a... |
|
Ikea |
Good ideas!
|
27 |
2,370 |
01-11-2024, 07:36 AM |
|
|
Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
DasBrain Wrote: (01-10-2024, 03:14 PM)
--
So Cyborg Treads are now slower.
For humans too?
How can humans use Cyborg Treads more effectively than cyborgs?
Should we nerf humans with treads too... |
|
Ikea |
Good ideas!
|
27 |
2,370 |
01-10-2024, 03:25 PM |
|
|
Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
Im gonna bump this, please leave your thoughts on this stuff in general, it doesn't need to be long just express stuff like "I think light borgs should move even slower I hate them, also make all borg... |
|
Ikea |
Good ideas!
|
27 |
2,370 |
01-10-2024, 08:16 AM |
|
|
Thread: Silicon Character Customization Settings
Post: RE: Silicon Character Customization Settings
Module presets seem meh rest seem good |
|
Ikea |
Ideas & Suggestions
|
10 |
646 |
01-06-2024, 12:34 PM |