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Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
444explorer Wrote: (01-29-2024, 02:48 AM)
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My usual build is Screenhead + Light Parts. Yeah I know, no treads on RP? Impossible! Jokes aside I haven't noticed much of a difference at all and I'd co... |
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DasBrain |
Good ideas!
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27 |
2,370 |
01-29-2024, 03:46 AM |
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Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
Lord_earthfire Wrote: (01-28-2024, 01:17 AM)
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DasBrain Wrote: (01-28-2024, 12:03 AM)
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Now it feels that borgs with treads and screen head are just as fast as a non-sprinting human - but unlike h... |
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DasBrain |
Good ideas!
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27 |
2,370 |
01-28-2024, 06:06 AM |
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Thread: Commercial vendor/interlink for chem
Post: RE: Commercial vendor/interlink for chem
Dhaidburt Wrote: (01-26-2024, 06:40 PM)
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After some thought, honestly you could go with those vending machines (as clunky as they are to restock) or you can just try to get the word out with signs,... |
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DasBrain |
Ideas & Suggestions
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5 |
350 |
01-28-2024, 12:25 AM |
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Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
As a borg player, I was skeptical about the entire premise of this: That borgs are too fast.
I do not think this is the case. But hey, that is just my opinion.
I subjectively see less borg players... |
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DasBrain |
Good ideas!
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27 |
2,370 |
01-28-2024, 12:03 AM |
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Thread: Donut 2's Research Outpost: I Don't Like It Personally
Post: RE: Donut 2's Research Outpost: I Don't Like It Pe...
Donut 3 has a science outpost? |
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DasBrain |
RP Discussion
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17 |
1,193 |
01-21-2024, 12:15 AM |
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Thread: Meta-Neural Antenna shouldn't pick up gang and salvager radio
Post: RE: Meta-Neural Antenna shouldn't pick up gang and...
Kotlol Wrote: (01-15-2024, 09:30 AM)
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The problem with Meta-Neural it's suppose to be the whole: "You hear all radio waves in your head" Meaning to overwhelm the user.
Removing access to it.. ru... |
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DasBrain |
Ideas & Suggestions
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7 |
441 |
01-15-2024, 09:37 AM |
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Thread: Meta-Neural Antenna shouldn't pick up gang and salvager radio
Post: RE: Meta-Neural Antenna shouldn't pick up gang and...
I fully agree.
Here is how it currently works:
Certain headsets (most notably the syndicate headset) are "secure" and is not picked up by the meta-neural antenna.
Chat from all other headsets are pi... |
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DasBrain |
Ideas & Suggestions
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7 |
441 |
01-15-2024, 07:22 AM |
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Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
I see. Treads do not exist in a vacuum.
Humans with treads being faster than cyborgs is bad.
The flash is already too powerful when used against borgs, and the only defense is currently: Don't get fl... |
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DasBrain |
Good ideas!
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27 |
2,370 |
01-10-2024, 09:50 PM |
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Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
So Cyborg Treads are now slower.
For humans too?
How can humans use Cyborg Treads more effectively than cyborgs?
Should we nerf humans with treads too, so their speed matches light w/ treads?
... |
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DasBrain |
Good ideas!
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27 |
2,370 |
01-10-2024, 03:14 PM |
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Thread: [MERGED PR] Cyborg Module Tool List Reorganization
Post: RE: [PR] Cyborg Module Tool List Reorganization
So, I was skeptical first, but was convinced to try it out.
(Thanks Moonridden for spending the time reorganizing the module list for me.)
I did fear that I was too accustomed to the current order s... |
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DasBrain |
Good ideas!
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3 |
315 |
12-29-2023, 04:45 PM |
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Thread: 'Genetics Moments' - Images of Genetics not giving a shit
Post: RE: 'Genetics Moments' - Images of Genetics not gi...
Kotlol Wrote: (12-25-2023, 02:39 AM)
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Roninnozlo Wrote: (12-24-2023, 07:12 PM)
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https://file.garden/XM4mM9xwREbQVxYs/capgene.png
Captain became a genetics dweller. No HoP, and I was a stowaway,... |
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DasBrain |
General Discussion
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108 |
46,997 |
12-25-2023, 06:04 AM |
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Thread: [MERGED PR] Wear and Tear: Light Bulbs and Switches
Post: RE: [PR] Wear and Tear: Light Bulbs and Switches
I remember when cargo on cog1 blew up every shift.
Because the lightblub in the hangar was placed directly above a fuel tank.
So random lights burning out was removed. Because it was just annoying.
R... |
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DasBrain |
Good ideas!
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8 |
723 |
12-24-2023, 03:20 AM |
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Thread: Dealing Naughty Santas
Post: Dealing Naughty Santas
So, Santa is a special role some ghost gets.
Great for that ghost.
And there is not much wrong with a nice santa that tries to do nice things.
But I have seen some Santas being naughty. And heard ab... |
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DasBrain |
General Discussion
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2 |
334 |
12-21-2023, 09:32 AM |
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Thread: Magnetic Boots for Cyborgs
Post: RE: Magnetic Boots for Cyborgs
There are several things suggested here:
* Borgs not being moved by the singularity/gravity wells
* Borgs not being able to be pushed
I really like the first thing. No objections here.
For the secon... |
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DasBrain |
Ideas & Suggestions
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8 |
555 |
12-10-2023, 07:13 PM |
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Thread: [CLOSED PR] Sets cloning with records to FALSE
Post: RE: [PR] Sets cloning with records to FALSE
Lord_earthfire Wrote: (12-10-2023, 01:00 AM)
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DasBrain Wrote: (12-10-2023, 12:53 AM)
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This nerfs the Mindhack cloning module.
It is already hard to have your hidden cloning lab - which was kind... |
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DasBrain |
Ideas & Suggestions
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17 |
1,210 |
12-10-2023, 01:10 AM |
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Thread: [CLOSED PR] Sets cloning with records to FALSE
Post: RE: [PR] Sets cloning with records to FALSE
This nerfs the Mindhack cloning module.
It is already hard to have your hidden cloning lab - which was kind of mitigated by the ability to use data disks to transfer the scans from the main cloner to... |
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DasBrain |
Ideas & Suggestions
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17 |
1,210 |
12-10-2023, 12:53 AM |
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Thread: [CLOSED PR] Allow cloning rotten people, add additional cloner defects depending o...
Post: RE: [PR] Allow cloning rotten people, add addition...
Any nerf to cloning also affects the Mindhack Cloning module.
If you do not add the thing to the cloner in medical (which would be noticed quite quickly), you want your own cloning lab.
Now the pr... |
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DasBrain |
Ideas & Suggestions
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40 |
3,063 |
12-06-2023, 10:33 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Snoid Wrote: (12-03-2023, 07:25 PM)
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this is a passing thought but i feel like sharing. i feel like maybe it would be interesting if captains had a rarer chance of being antag? so that its more sur... |
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DasBrain |
Ideas & Suggestions
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4,123 |
1,974,381 |
12-03-2023, 09:47 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Zhail Wrote: (11-30-2023, 11:44 PM)
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Every time "All I Want For Christmas Is You" is played, Spacemas cheer drops by 1000%
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Reasonable.
Add a "All I Want For Christmas Is You" record to the ... |
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DasBrain |
Ideas & Suggestions
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4,123 |
1,974,381 |
12-02-2023, 08:54 AM |
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Thread: Emag Cost effectiveness; Vs endless borg spam
Post: RE: Emag Cost effectiveness; Vs endless borg spam
Kotlol Wrote: (12-01-2023, 03:38 AM)
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Also beepskies are mostly unreplacable cause it costs a baton.. wich you cannot spawn unless you buy a security token and those are expensive.
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The robotic... |
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DasBrain |
Ideas & Suggestions
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29 |
2,003 |
12-01-2023, 05:05 AM |
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Thread: Emag Cost effectiveness; Vs endless borg spam
Post: RE: Emag Cost effectiveness; Vs endless borg spam
Lord_earthfire Wrote: (11-30-2023, 12:39 PM)
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DasBrain Wrote: (11-30-2023, 09:50 AM)
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Is it the borgs fault for letting someone swipe a funny card on them?
So they should face consequences such ... |
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DasBrain |
Ideas & Suggestions
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29 |
2,003 |
11-30-2023, 01:02 PM |
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Thread: Emag Cost effectiveness; Vs endless borg spam
Post: RE: Emag Cost effectiveness; Vs endless borg spam
Kotlol Wrote: (11-30-2023, 09:56 AM)
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I think I got an EASY NERF for Emagged Borgs without touching the emag itself.
Everything breaks due to Emags. Machines attack ANYONE (I mean ANYONE) they s... |
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DasBrain |
Ideas & Suggestions
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29 |
2,003 |
11-30-2023, 10:45 AM |
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Thread: Emag Cost effectiveness; Vs endless borg spam
Post: RE: Emag Cost effectiveness; Vs endless borg spam
Ohh, great.
Is it the borgs fault for letting someone swipe a funny card on them?
So they should face consequences such as increased power consumption or getting killswitched?
The problem is th... |
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DasBrain |
Ideas & Suggestions
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29 |
2,003 |
11-30-2023, 09:50 AM |
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Thread: Stowaway security
Post: RE: Stowaway security
KikiMofo Wrote: (11-23-2023, 09:07 PM)
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Only thing I'd worry about with stowaway sec is if it's a rev round or if they don't get their token. Then you'd have to go bug QM for a token and also get a... |
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DasBrain |
Ideas & Suggestions
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7 |
647 |
11-23-2023, 11:31 PM |
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Thread: Stowaway security
Post: RE: Stowaway security
Nah, this is quite fun to do sometimes.
Like stowaway captain.
If you pick that trait with as security officer, you probably will first get chased by beepsky, then try to make it to the HoP, who h... |
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DasBrain |
Ideas & Suggestions
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7 |
647 |
11-23-2023, 09:45 AM |