Search Results
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Thread: Antag Tokens should respect your prefs
Post: RE: Antag Tokens should respect your prefs
failure to become the kind of antagonist you want due to the round type being wrong should refund the token and then kick you into observing so you are unable to use that as metainfo
alternatively ... |
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Dauntasa |
Ideas & Suggestions
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35 |
17,374 |
08-04-2019, 09:27 AM |
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Thread: My Personal Thoughts On The Window Changes
Post: RE: My Personal Thoughts On The Window Changes
I've got eye problems and trying to read these is genuinely painful. At least make the old menus a character preference or something. |
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Dauntasa |
Ideas & Suggestions
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12 |
6,858 |
05-18-2019, 03:49 AM |
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Thread: Ideas for improving Rev
Post: RE: Ideas for improving Rev
loyalty implants shouldn't even derev people, they should just prevent people from becoming revs if they aren't already
the concept of someone losing antag status is incredibly flawed and leads to ... |
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Dauntasa |
Ideas & Suggestions
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71 |
40,511 |
05-17-2019, 05:57 AM |
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Thread: Failsafe switch for Research.
Post: RE: Failsafe switch for Research.
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Dauntasa |
Ideas & Suggestions
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11 |
5,990 |
05-17-2019, 05:53 AM |
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Thread: give horrorform lings matter eater with a really small cooldown
Post: RE: give horrorform lings matter eater with a real...
NateTheSquid Wrote: (05-15-2019, 07:57 PM)
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well if this got added id say just do it when you click absorb with an item in your active hand, rather than having a dedicated button
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or just using... |
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Dauntasa |
Ideas & Suggestions
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13 |
6,992 |
05-16-2019, 12:42 AM |
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Thread: [Concept Discussion] Character Stats
Post: RE: [Concept Discussion] Character Stats
please god no
this is how other servers do things and it's awful |
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Dauntasa |
General Discussion
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14 |
7,871 |
05-11-2019, 04:29 PM |
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Thread: Dangerous knowledge gamemode
Post: RE: Dangerous knowledge gamemode
Here's an idea for some modifications.
1: Briefcase is replaced by a lockbox which fits in a backpack
2: Target has explicit antag status
3: Agents are sent by NT and do not have antag status(but ... |
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Dauntasa |
Ideas & Suggestions
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7 |
3,897 |
05-03-2019, 10:28 AM |
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Thread: Ideas for improving Rev
Post: RE: Ideas for improving Rev
One rev head at the start. Victory condition for revs is all Heads dead or off the station z-level. Everyone other than Heads of Staff/Security start as part of the revolution but are not given antag ... |
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Dauntasa |
Ideas & Suggestions
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71 |
40,511 |
04-26-2019, 03:19 PM |
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Thread: Handcuffs as a can bomb attachment
Post: Handcuffs as a can bomb attachment
attach handcuffs to can bomb, click drag a guy onto the canbomb to handcuff him to it, have to cut a wire to release the cuffs
handcuff yourself to it and drag it around, handcuff some idiot to it ... |
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Dauntasa |
Ideas & Suggestions
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3 |
1,946 |
04-26-2019, 12:02 AM |
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Thread: How would you improve the singularity engine?
Post: RE: How would you improve the singularity engine?
Stick a beam thingy in front of it like the thing on Hemera that shoots into the obsidian crown. Singularity no longer produces power on its own, beam has to fire into it to cause it to emit energy th... |
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Dauntasa |
Ideas & Suggestions
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32 |
18,017 |
04-25-2019, 11:59 PM |
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Thread: Allow Incendiary Mitochrondia to be used w/ Fire Resistance
Post: Re: Allow Incendiary Mitochrondia to be used w/ Fi...
BaneOfGiygas Wrote:
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Seriously, I really fail to see what details of a flaming person could possibly be annoying to anyone
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you activate all the firelocks |
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Dauntasa |
Ideas & Suggestions
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14 |
5,487 |
07-23-2015, 01:20 AM |
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Thread: add a plank to the escape shuttle
Post: Re: add a plank to the escape shuttle
make it literally a resprited diving board complete with bouncing |
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Dauntasa |
Ideas & Suggestions
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31 |
11,759 |
06-21-2015, 01:30 PM |
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Thread: Hydroponics Trays and Scooting
Post: Re: Hydroponics Trays and Scooting
DyssalC Wrote:
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Ya but that requires clicking a certain spot and then standing still to use a menu.
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last I checked you can just click drag a tray onto yourself and it immediately kills whatever ... |
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Dauntasa |
Ideas & Suggestions
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11 |
4,283 |
06-12-2015, 10:12 AM |
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Thread: Hydroponics Trays and Scooting
Post: Re: Hydroponics Trays and Scooting
you should be able to pass over them by using walk, like for floors
if you try to run over a plant you step on it and crush it
if you try to run over a tree or a lasher you should smack into it and ... |
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Dauntasa |
Ideas & Suggestions
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11 |
4,283 |
06-09-2015, 10:01 AM |
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Thread: GENETICS
Post: Re: Genetics Improvements - Coders Wanted
remove instability
the entire concept of it should be gone. I don't care how hard you have to nerf every superpower in order to balance this but instability needs to go. |
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Dauntasa |
Ideas & Suggestions
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189 |
58,797 |
06-04-2015, 05:30 AM |
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Thread: GENETICS
Post: Re: Because people keep saying it: Remove cloning
Sundance Wrote:
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I think the idea that really swayed me is the frankenstien idea ]
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Do you mean mine from the other thread, or another one? |
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Dauntasa |
Ideas & Suggestions
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189 |
58,797 |
06-03-2015, 09:17 PM |
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Thread: Make mining its own department.
Post: Re: Make mining its own department.
Paineframe Wrote:
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Silvercloud29 Wrote:
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Anticheese Wrote:
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Mining was on its own separate z-level, and it sucked.
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You suck. I miss the mining Z level. I actually got a lot of mining done... |
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Dauntasa |
Ideas & Suggestions
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22 |
7,925 |
06-02-2015, 06:13 AM |
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Thread: Remove the pay wall on cloning
Post: Re: Remove the pay wall on cloning
make cloning cost money, but also add frankensteining
add a machine that revives corpses by shooting electricity through them
But have it so when you die, depending on how you died, various parts of... |
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Dauntasa |
Ideas & Suggestions
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27 |
9,741 |
06-02-2015, 04:08 AM |
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Thread: Wizard: Raise Dead
Post: Re: Wizard: Raise Dead
BaneOfGiygas Wrote:
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I'm gonna go with a hearty "fuck no" to raising zombies. Unless the power is changed to be VERY limited in its usage, that shit has the potential to get really bad, really qui... |
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Dauntasa |
Ideas & Suggestions
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24 |
8,225 |
06-01-2015, 02:56 AM |
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Thread: Make mining its own department.
Post: Re: Make mining its own department.
Erev Wrote:
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Anyways, if you want to visit old mining there is nothing stopping you.
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except for the fact that there are no minerals out there, so you can't actually mine
And yeah, you see miner... |
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Dauntasa |
Ideas & Suggestions
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22 |
7,925 |
06-01-2015, 12:55 AM |
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Thread: Make mining its own department.
Post: Re: Make mining its own department.
Anticheese Wrote:
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With the new system, mining actually interacts with the station once in a blue moon.
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it interacts exactly as often as it used to but is now extremely boring to actually do. No... |
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Dauntasa |
Ideas & Suggestions
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22 |
7,925 |
05-31-2015, 10:36 PM |
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Thread: Make mining its own department.
Post: Re: Make mining its own department.
Anticheese Wrote:
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Mining was on its own separate z-level, and it sucked.
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actually it owned and they should be on their own z-level again |
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Dauntasa |
Ideas & Suggestions
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22 |
7,925 |
05-29-2015, 11:06 PM |
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Thread: The New Nuke (It'll be around forever, eh eh eh)
Post: Re: The New Nuke (It'll be around forever, eh eh e...
the disk should be able to disarm the nuke if the crew puts it in |
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Dauntasa |
Ideas & Suggestions
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170 |
60,903 |
05-25-2015, 06:04 PM |
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Thread: A Stock Market Company broke
Post: Re: A Stock Market Company broke
Walrus Wrote:
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Walrus Wrote:
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Marquesas Wrote:
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Also, I'm curious how you managed to pay the deposit for some company with values in the quadrillion range, unless that's not checked properly.... |
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Dauntasa |
Resolved
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8 |
3,541 |
05-24-2015, 10:00 PM |
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Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0
is it supposed to look like a giant glowing dick |
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Dauntasa |
General Discussion
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2,610 |
1,082,352 |
05-24-2015, 08:02 PM |