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Post Author Forum Replies Views Posted [asc]
    Thread: Eridion-Class Colonial Frigate NCV-13
Post: RE: Eridion-Class Colonial Frigate NCV-13

Tyrant Wrote: (07-30-2023, 05:07 AM) -- looks good! something that stood out to me instantly was the windows though. Are they supposed to look like that? I think wingrille spawners are supposed to be...
SpoodleDefunct Mapping 28 16,464 07-30-2023, 11:00 AM
    Thread: How should l o n g labcoats be implemented?
Post: RE: How should l o n g labcoats be implemented?

XP rewards, but tied to length of time played as scientist. Higher the level, the longer the coat, max level is a coat that flaps majestically in the invisible space wind like a bat-cape
breach Ideas & Suggestions 10 5,164 04-18-2020, 04:14 PM
    Thread: Ban politics from the discord
Post: RE: Ban politics from the discord

the only winning move is not to play SS13 (as a general rule, regardless of servers) has always had this issue and it does not go away by forbidding discussion of a subject, it always ends up spill...
breach General Discussion 45 23,900 04-18-2020, 04:08 PM
    Thread: Kondaru Fixes Thread
Post: RE: Kondaru Fixes Thread

Hey Kubius, I don't know if this is a bug, non-intentional weirdness with the powergrid, or actually intentional! But I was setting up the solars and noticed that the massive array to the west seems t...
breach Mapping 40 22,738 04-17-2020, 04:42 AM
    Thread: delete the printout
Post: RE: delete the printout

Superlagg Wrote: (04-08-2020, 04:36 PM) -- People actually read those things, and it seems like whenever they do, the person the sheet says is a badguy actually turns out to be a badguy. While it doe...
breach Ideas & Suggestions 5 2,710 04-08-2020, 09:07 PM
    Thread: Make it harder to accidentally release pathogens
Post: RE: Make it harder to accidentally release pathoge...

Although it'd require slight map changes, a decontamination chamber like what is already rendered on Cog1 but actually functional would solve this problem pretty well. Automatic door lock/cycling cham...
breach Ideas & Suggestions 8 3,571 04-07-2020, 08:20 AM
    Thread: Best moments ever thread 2.0
Post: RE: Best moments ever thread 2.0

A baseball bat in one hand, a stolen RPG in the other, the mime scores a home run with hypervelocity nukie gibs. http://puu.sh/FsFR2/9dd7764c33.png I thought the 40mm was deflected by the bat as we...
breach General Discussion 2,610 1,082,430 04-03-2020, 05:32 AM
    Thread: Best moments ever thread 2.0
Post: RE: Best moments ever thread 2.0

http://puu.sh/FskWB/a80f90ca8a.png
breach General Discussion 2,610 1,082,430 04-02-2020, 10:40 AM
    Thread: Blood Cult gamemode
Post: RE: Blood Cult gamemode

bumping this because it's a great idea and a gamemode that would really suit Goon, I think. I'd be more than happy to contribute sprite stuff if it were to come around. A fleshy meaty conversion to cu...
breach Ideas & Suggestions 9 4,188 04-02-2020, 03:30 AM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

With how many hours I've spent on the station since 2012, I should probably pay attention to the forum more. Thus, I need an avatar! edit: perfect
breach General Discussion 1,710 659,008 04-02-2020, 01:10 AM
    Thread: Goonstation Monthly Contest: August Edition!
Post: RE: Goonstation Monthly Contest: August Edition!

PhuzzySA Wrote: (08-07-2019, 07:12 PM) -- https://soundcloud.com/phuzzysa/discount-dans-quik-noodles (https://soundcloud.com/phuzzysa/discount-dans-quik-noodles) In the depths of space only one qu...
jack7d1 General Discussion 22 13,669 08-14-2019, 02:22 AM
    Thread: Wish You Were Here - Pictures from the station
Post: RE: Wish You Were Here - Pictures from the station

EristheSlackWyrm Wrote: (07-29-2019, 09:08 AM) -- I am pretty sure i was one of those AI's, since one of them has a very Kawaii mask on it -- That was me in center too, was a ridiculous round. One t...
jack7d1 General Discussion 897 437,521 07-30-2019, 09:27 AM
    Thread: Why the syndicate is bad
Post: Why the syndicate is bad

.....
jack7d1 General Discussion 20 11,402 07-29-2019, 06:38 PM
    Thread: Wish You Were Here - Pictures from the station
Post: RE: Wish You Were Here - Pictures from the station

https://media.discordapp.net/attachments/604732995433267200/604814297138200576/retro_ai.png?width=366&height=469 big stupid box that opens doors and occasionally goes rogue
jack7d1 General Discussion 897 437,521 07-27-2019, 03:16 PM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

So I just post and that's it? I have no clue what to say. Also some this art seems custom made, do you draw some of it?
jack7d1 General Discussion 1,710 659,008 07-27-2019, 02:56 PM
    Thread: Wish You Were Here - Pictures from the station
Post: RE: Wish You Were Here - Pictures from the station

MeWaka Wrote: (07-26-2019, 12:54 PM) -- The 5 AI's of the apocalypse https://cdn.discordapp.com/attachments/383743035894267905/604415417775161353/screenshot.50.jpg -- Center: Silicon Top: War Left:...
jack7d1 General Discussion 897 437,521 07-27-2019, 09:51 AM
    Thread: Loot UI 2.0
Post: RE: Loot UI 2.0

ZeWaka Wrote: (03-11-2019, 11:47 AM) -- if there's no icon for handcuffs, how are they handled? disabled icon is fine, could use better shading question mark icon is atrocious and needs replaci...
Tombi Pending 11 8,834 03-15-2019, 02:08 PM
    Thread: Character Setup UI
Post: RE: Character Setup UI

I agree. Separate windows may give claraity but makes the UI unwieldy. My intention is to use one window but allow transition between sections. Each section would be one page in this context. Ideall...
Tombi Ideas & Suggestions 2 1,814 03-09-2019, 04:54 AM
  Photo Thread: Character Setup UI
Post: Character Setup UI

I've drawn some simplistic initial designs. (https://imgur.com/a/ZyQOTdj) Going for a dossier theme. Oddly fitting that NT would keep track of employee underwear colour. Probably sticking with the...
Tombi Ideas & Suggestions 2 1,814 03-08-2019, 02:14 PM
    Thread: Cog1 north cargo belt doesn't work
Post: Cog1 north cargo belt doesn't work

Mass drivers on at least the north side of station don't toss crates/items/people far enough and get stuck. I've noticed this twice now. I think the supporting lattices are preventing them floating t...
Tombi Resolved 3 2,087 03-06-2019, 05:36 PM
    Thread: Device Scanned doors use wrong name
Post: Device Scanned doors use wrong name

Device scanned the AI foyer door on cog1. Put it into the ruckingenur machine. Blueprints and while undeployed it's called "Mechanics Lab". After soldering it seems to make the right door though. ...
Tombi Bug Reports 0 800 03-06-2019, 04:38 PM
    Thread: User Interface Poll
Post: RE: User Interface Poll

ZeWaka Wrote: (03-06-2019, 07:37 AM) -- can I choose all of the above? -- This is why I gave you three votes. You can't have your cake and eat it too!
Tombi Ideas & Suggestions 9 5,597 03-06-2019, 11:05 AM
    Thread: User Interface Poll
Post: User Interface Poll

Some of you may be aware I made patch about 'loot ui'. I'd like to continue improving the UIs. So here's a poll to help gauge priorities! When the poll results look stable I'll make a new thread f...
Tombi Ideas & Suggestions 9 5,597 03-06-2019, 04:19 AM
    Thread: Killswitchable Robo-organs
Post: RE: Killswitchable Robo-organs

Roomba Wrote: (03-04-2019, 04:27 PM) -- I don't like killswitching as a concept in general, I think it's dumb, makes rogue borgs/Ais too easy to counter, and can be too easily abused by a bad/short-t...
Tombi Ideas & Suggestions 11 6,142 03-04-2019, 04:44 PM
    Thread: Killswitchable Robo-organs
Post: RE: Killswitchable Robo-organs

I am not suggesting that normal robo-organs have this capability. In fact my initial idea was to have normal robo-organs and killswitchable robo-organs be two different objects. Ideally with distinc...
Tombi Ideas & Suggestions 11 6,142 03-04-2019, 02:49 PM